The perfect screens for flight simulators Leave a comment


From the earliest pixelated video games to the outrageously lifelike experiences of at present, flight simulators have at all times been pushing the boundaries of what will be visually recreated in a online game. It’s one factor to create space look good; it’s one other factor completely to faithfully recreate the cockpit of a 747 and the entire world round which it would fly.

On this episode of The Vergecast, the fourth and closing installment of our sequence on the 5 senses of video video games, we requested Polygon’s Charlie Corridor to assist us make sense of the present cutting-edge in flight simulation. Corridor, who as soon as spent greater than 4 months in VR mapping the sting of the Milky Method galaxy in Elite: Harmful, has extra expertise in a digital cockpit than most. We needed to understand how the professionals arrange their simulators to get essentially the most lifelike expertise and why it’s so difficult to make a digital world seem like the true one.

Corridor makes the case that whereas VR and XR headsets maintain a variety of promise for much more lifelike experiences sooner or later, the perfect digital cockpits of at present are nonetheless made up of multi-monitor setups and power-hungry GPUs. That’s true whether or not you’re enjoying in your home otherwise you’re operating the official F-22 Raptor and F-35 Lightning simulators on the US Air Drive. The perfect variations of those setups will be arduous to imagine… till you see it for your self.

If you wish to know extra in regards to the subjects we cowl on this episode, listed here are a couple of hyperlinks to get you began:

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