Silent Hill 2 remake hits PS5 and PC on October 8 Leave a comment


Bloober Staff’s remake of Silent Hill 2 is because of hit PlayStation 5 and PC on October 8, and it is trying good and spooky. It is out there to pre-order on the PlayStation Retailer and Steam.

It has been lower than two years since Konami and Bloober Staff introduced the Silent Hill 2 remake, although information of its existence leaked just a few months beforehand, giving followers loads of time to catastrophize the state of affairs. Immediately we obtained the primary gameplay trailer for the remake, showcasing acquainted hallways lined with bloody nurses, low-light environments crawling with bugs, and different nasty surprises which have at all times been lurking within the sleepy city of Silent Hill. With trendy visuals, lighting and sensibilities, all of it seems eerily lovely.

The discharge date trailer dropped throughout as we speak’s PlayStation State of Play showcase. Proper after that, Konami held a separate occasion only for its quite a few Silent Hill tasks, together with an prolonged have a look at the Silent Hill 2 remake.

Bloober Staff is the studio behind the Layers of Worry franchise, Observer, Blair Witch and The Medium — all completely serviceable psychological horror experiences. Nonetheless, there’s lots to stay as much as right here: Silent Hill 2 is a beloved, traditional horror sport. It hit the PlayStation 2 in 2001 and, greater than 20 years on, loads of followers are anxious to see how the remake will maintain up. Bloober Staff has utterly rebuilt the sport, together with full efficiency seize and swapping a semi-fixed digicam for a contemporary third-person perspective.

Bloober Staff co-founder Piotr Babieno advised Engadget in June 2023 that the studio shifted its whole game-making ethos for the Silent Hill 2 remake. As an alternative of main with temper and set dressing, they made mechanics the inspiration of the on-screen terror, utilizing participant enter to generate disquiet. The Layers of Worry assortment that got here out final summer season marked the tip of Bloober Staff’s psychological-horror period. As Babieno mentioned final June:

“This 12 months is like closing the period of creating psychological horror video games. Proper now we’re going into Bloober Staff 3.0, making mass-market horror…. We determined that our subsequent titles must be way more mass-market oriented. We’d like to speak with extra folks. We’d prefer to ship our concepts, with our DNA, not by atmosphere or storytelling, however by motion. So all of our future titles could have a number of gameplay mechanics. They are going to be a lot greater.”

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